Wizard's First Rule - by Terry Goodkind



Terry Goodkind's debut novel, Wizard's First Rule, is an enthralling addition to the world of fantasy. A great book written by a great writer!

The book starts off in a forest. Richard Cypher, the protagonist of this story, is trying to seek the answer to a riddle of sorts his father left him. Him and his father had always gotten along, although his brother hadn't. Whenever his father left, he would leave Richard something in a blue jar, so he could find it. It was to be their secret. This time, his father was gone for good, so the gift left in the jar was particularly meaningful.

The story drifts to far off lands and strange beasts. It brings the good of the world into a time of dire peril. Wizards and sorceresses, Mord-siths and short-tailed gars, they all come into play in this amazing tale of love, hate, betrayal, success, and above all, truth.

If there is one thing Richard wasn't expecting, it was the end of his former life, and the beginning of his awesome power; debouching from his world into the real world, full of everything horrible and great. Only one being stands in the way of his future. Darken Rahl. Darken Rahl, the antagonist, is trying to rule what his father could not. The World. He can only succeed if all things go his way; unfortunately for him, Richard Cypher, Kahlan Amnell, The Great One, and many others are there to stand in his way, offering not only their services, but their lives to stop his evil plot.

This story will capture not only your mind, but your heart as you read late into the night, using up countless batteries. A captivating tale that will leave you dehiscing and begging for more, this is Wizard's First Rule!

Quote From Book

She took a little run and lifted into the air. Richard watched her circle around him once, low, then fly off, getting smaller, disappearing between hills. A memory struck him: the memory of having seen her before. It had been the day he had first met Kahlan, right after the snake vine had bit him. He had seen her fly overhead just as she had done now, and disappear behind hills. He wondered what she had been doing in Westland that day.


Where to Buy
Chapter 1, page 1 - look on side for links to Booksellers.

The Quillan Games



The Quillan Games, by D. J. MacHale is the next spectacular novel in the Pendragon series. It continues the adventures of Bobby Pendragon and the other travelers to save the universe from Saint Dane's torments.

This time, however, he is on a truly unique territory where the point of life is... well... it's games! But not the games you and I enjoy playing on Saturday nights, oh no, these games are worth much more than that. These games are played for your life. If you lose, you pay; if you win, you get to eat.

Saint Dane is up to ever more complex tricks, but before Bobby learns of these, he goes through a incredibly vexing ordeal. He witnesses death, pain, and loss; but he also sees victory and happiness. How long does that last? Not long.

The Quillan traveler, although working for the main source of the territory's trouble, is also balancing her second life, the life of a traveler. Bobby is forced to compete in this territory's dangerous way of life. There is only one way to win against Saint Dane here, and that is to win the games.

Much happens in this incredible addition to the series. Bobby learns more about his quest than he has ever thought about before; tempted by Dane, he spends much time in thought over what he should do. Bobby's dendriform life continues to grow out into ever more dangerous branches of choice.

MacHale is a maven of Bobby's life. Limning, with perfection, the feelings and actions of the story's protagonist. A great read with many surprises and plot twists that keep you reading until the ultimate page.

Quote From the Book

None of what I just described was as interesting as the challengers themselves. There were about twenty of them, all young, all in great shape. They weren't all guys, either. There were just as many girls. I knew they were challengers because most wore their striped jerseys. But man had the jersys off and wore T-shirts of the same color. They were laughing and telling stories, and clapping one another on the back and talking too loud and basically having a great time. One guy took a goblet of something and dumped it on the head of another guy. Everybody cheered and whooped like it was a frat party.





Wizards at War -- Diane Duane



Diane Duane's most recent addition to the Young Wizards series is spectacular. It keeps you on the edge of your seat until the very end.

Once again the Lone Power is belligerent. He is up for his next attempt on the universe's "life". And his greatest foes, the wizards, are again there to work their magic against this most evil of beings.

In this installment, the older wizards are starting to wonder why they ever believed in wizardry; why are they doing what they are doing. As all Young Wizards fans know, wizardry will not live in the unwilling heart. When this happens, the younger members of the wizardly community must act fast because although they have more power now than ever, it may not last long.

Something is attacking the universe and it's huge. All attempts to send it back where it came from are failing and hope is slowly being torn away from those whose job it is to stop it. Tensions are high on planet Earth and War is a possibility. Can the young wizards stop this evil from tearing the universe apart?

Kit, Nita, Dairine, her laptop, Sker'ret, Roshaun, Filif, Ponch, and Carmela all play major rolls in this fantastic series. Relationships form, hearts are broken, lives are crushed and a world has hope. This is definitely one of Diane Duane's greatest books.

Quote from Book:

You should hear him. 'Ooh, I have to go to the Moon, what a chore! Ooh, I have to go halfway across the Galaxy to talk to somebody about something, what a terrible pain in my butt! Oh, wow, I have to hang out with aliens and save the world, how I suffer!' It's not like he's not having insane and crazy fun, secretly, every minute of the day!



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